Between Teenage Mutant Ninja Turtles: Shredder’s Revenge and Teenage Mutant Ninja Turtles: The Cowabunga Collection, it has been a pretty radical year to be a fan of the shelled brothers in green.
Today, developer Digital Eclipse announced the first major update based on fan feedback has dropped, bringing with it a wealth of changes plus online multiplayer to Teenage Mutant Ninja Turtles IV: Turtles in Time on the SNES!
Here’s the full list of changes in this major update:
New Additions
- Home Menu icon changed to the box art. (Switch)
- PlayStation 4 arcade controller is now supported. PlayStation 4 joystick support has now been implemented (PlayStation 5).
- Xbox arcade stick is now supported. Xbox joystick support has now been implemented (Xbox One / Xbox Series).
- When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to two, three, or four players.
- When creating an online lobby, the player can now set the frame delay to “Automatic.” When this is set, the input lag adjusts according to the number of players.
- A new enhancement added to Teenage Mutant Ninja Turtles: Tournament Fighters (SNES / Super Famicom). Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
- A new enhancement added to Teenage Mutant Ninja Turtles: Tournament Fighters (Super Famicom). “Group Mode” can now be enabled ON / OFF. (Only available in the Japanese version.)
- A new enhancement added to Teenage Mutant Ninja Turtles (Arcade) (United States / Japan). Number of lives per coin can be adjusted from one to five.
- A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Number of lives per coin can be adjusted from 1-8.
- A new enhancement added to Teenage Mutant Ninja Turtles (Arcade) (United States / Japan). Difficulty can be adjusted.
- A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Difficulty can be adjusted.
- A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Game Loop can now be turned ON / OFF. While ON, the game will restart from the beginning after the credits.
- New button action added to “Teenage Mutant Ninja Turtles (Arcade) (United States / Japan),” “Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States).” “Teenage Mutant Ninja Turtles: Turtles in Time (SNES / Super Famicom),” and “Teenage Mutant Ninja Turtles: Hyperstone Heist (Genesis / Mega Drive).” Players can now assign a button to “Special.” This button presses “Attack” and “Jump” together to make it easier to do special attacks.
- A new color enhancement added to all Game Boy games. Added Game Boy Color Mode ON / OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between four color palettes:
- Black and White
- Game Boy Green
- Game Boy Pocket Green
- Game Boy Light Blue
Issues Fixed
- German translation for “Punch Repeatedly” for Strategy Guide page 11 has been fixed.
- In the music player, the cassette tape icon for the Teenage Mutant Ninja Turtles (Arcade) show now shows the correct icon.
- On page 5 of the Strategy Guide (Teenage Mutant Ninja Turtles: Turtles in Time (SNES)), Turtle Tip 3 screenshot has been replaced.
- In Teenage Mutant Ninja Turtles: Turtles in Time (SNES), Stage Select enhancements now works even after settings are changed in Options.
- In Teenage Mutant Ninja Turtles: Hyperstone Heist, Stage Select enhancements now works when selecting two players.
- Easy Menu Navigation enhancement for Teenage Mutant Ninja Turtles III: Manhattan Project (NES) / Teenage Mutant Ninja Turtles II: The Manhattan Project (Famicom) now work.
- Extra Credits enhancements to Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) now work.
- Teenage Mutant Ninja Turtles: Turtles in Time (SNES) manual in the museum now includes missing page 18 to 19.
What would you like to see added in the next major update? Let us know in the comments below!
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